classic table

Simple rules.
Fast rounds.

The default room keeps the familiar core game flow visible and predictable.

Match color, number or symbol

Play a card matching the current color, number or action symbol.

Draw when you cannot play

If you cannot legally play, draw from the pile and continue according to the round flow.

Skip

The next player loses their turn.

Reverse

The play direction changes. With two players it effectively behaves like a skip.

Draw Two

The next player draws two cards and loses their turn. Default rooms do not use stacking.

Wild

Choose the next color.

Wild Draw Four

Choose the next color and make the next player draw four when the card is legally playable.

Call UNO

Call UNO when you reach one card. The room includes a dedicated UNO button and sound cue.

02TABLE GUIDE

Before the first card.

A useful room explains not only what a card does, but what players should expect when edge cases happen.

Starting hand

Each player begins with seven cards. The remaining deck becomes the draw pile and one card begins the discard pile.

Turn order

Play proceeds around the table until a Reverse changes direction. The active player should always be visually obvious.

Two-player Reverse

With only two players, Reverse sends play directly back to the person who played it, effectively acting like a Skip.

Draw Two

The next player draws two and loses the turn. Classic rooms do not treat Draw Two cards as a stacking chain.

Wild choice

A Wild lets the player choose the color that continues the round regardless of the previous color.

Wild Draw Four

Use the card only when its normal legality condition is satisfied. The next player draws four and misses a turn.

Calling UNO

When you reach one card, call UNO. The room keeps a visible UNO action and an audio cue so the moment is hard to miss.

Empty draw pile

If the draw pile runs out, shuffle the discard pile except for its top card and continue the round.

Winning the round

The first player to legally play their final card wins the round. Future scoring modes can be added without changing the room invite system.